Sayfalar (23)Detail Module
- Overview
- Installation
- Getting started
- Quick Start window
- System overview
- Easy Weather Manager
- Time Module
- Celestial Module
- Cloud Module
- Volumetric clouds
- Cloud shadows
- Fog
- Detail Module
- Weather Effects Module
- Weather presets
- Events Module
- Lens flare occlusion
- Helper components
- Demo scene
- Scripting guide
- Troubleshooting
- FAQ
- Changelog
Detail Module
Son güncelleme: 6 Ekim 2026
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The night sky: stars, a galaxy band and an aurora. All three are drawn by the skybox shader and faded out by daylight, so set the clock to night before judging a change.
The inspector has the sections Stars, Galaxy / Milky Way, Aurora (Northern Lights) and Material Reference. Most values can follow a 24 hour curve or gradient.
Stars
| Setting | Description |
|---|---|
starsIntensity | Star brightness, 0 to 5 |
starSize | Star size |
starsTwinkleSpeed | Twinkle speed |
Galaxy
| Setting | Description |
|---|---|
enableGalaxy | Switches the galaxy band on |
galaxyCubemap | The galaxy texture |
galaxyIntensity | Brightness |
galaxyColor1, galaxyColor2, galaxyColorBlendScale | Two tints and how they blend |
galaxyHorizonFade | Fades the band near the horizon |
galaxyAzimuthOffset, galaxyElevationOffset, galaxyRollOffset | Orientation of the band |
Aurora
| Setting | Description |
|---|---|
enableAurora | Switches the aurora on |
auroraTexture, auroraNoiseTexture | Shape and distortion textures |
auroraIntensity, auroraBrightness | Strength and brightness |
auroraHeight, auroraThickness | Where it sits in the sky and how thick it is |
auroraScrollSpeed, auroraDistortionSpeed, auroraDistortionAmount | Movement |
auroraColor1, auroraColor2, auroraColor3 | The three blended colors |
Public API
| Member | Description |
|---|---|
void SetStarsIntensity(float intensity) | Set the star brightness |
void EnableGalaxy(bool enable), void EnableAurora(bool enable) | Switch the galaxy and aurora |
void SetAuroraColors(Color c1, Color c2, Color c3) | Set the aurora colors |
void UpdateShaders() | Push the values to the skybox |
The module only pushes values to the skybox on its own while a curve or gradient drives one of them. After writing a field such as auroraIntensity from code, call UpdateShaders(), or use the Set and Enable methods above, which do it for you.
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Unity sürümünüzü, render pipeline bilginizi ve sorunun ekran görüntüsünü gönderin.

