Sayfalar (23)System overview
- Overview
- Installation
- Getting started
- Quick Start window
- System overview
- Easy Weather Manager
- Time Module
- Celestial Module
- Cloud Module
- Volumetric clouds
- Cloud shadows
- Fog
- Detail Module
- Weather Effects Module
- Weather presets
- Events Module
- Lens flare occlusion
- Helper components
- Demo scene
- Scripting guide
- Troubleshooting
- FAQ
- Changelog
System overview
Son güncelleme: 6 Ekim 2026
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Everything lives under one prefab. EasyWeatherManager on the root is the entry point: it holds a reference to every module, creates the audio sources, and updates every module once per frame, in Edit Mode too.
Hierarchy
EasyWeather EasyWeatherManager
TimeModule clock, day counter, sun rotation, sun and moon switching
CelestialModule light, ambient light, sun, moon and sky colors
CloudModule 3D, 2D and far clouds, cloud shadows, fog
Skydome_Volumetric Clouds the sky dome mesh, follows the camera
VolumetricClouds_Container the generated 3D clouds
DetailModule stars, galaxy, aurora
WeatherEffectsModule weather presets, scheduling, weather audio
EasyEventsModule UnityEvents for time and weather
MainLight the sun
AudioSources weather, wind, thunder, ambient and ambience sources
Global Volume created only when the scene has no global VolumeWhile a weather preset with a post processing profile runs, two more volumes (WeatherVolume_A and WeatherVolume_B) exist at runtime. They are hidden and not saved.
Update order
Every frame the manager updates the modules in this order:
A module that is missing or disabled is skipped. Turning Auto Update off on the manager stops all updates; you then call the modules yourself.
Time drives everything
The Time Module advances the clock and rotates the sun. The other modules read the current time of day and evaluate their colors and values from it. That is why most settings come in pairs: a fixed value, and a 24 hour curve or gradient you can switch to. Curves and gradients run over one full day (0 is midnight, 12 is noon, 24 is midnight again).
How weather fits in
A weather preset does not replace the modules. It hands chosen values (sky colors, light, ambient, cloud coverage, fog and so on) to the Weather Effects Module, which blends them in over the preset's transition, holds them while the weather runs, and gives them back to the time of day when it ends. See Weather presets.
Rendering pieces
KDA_Skyboxdraws the sky, the sun, the moon, the stars, the galaxy, the aurora and the far clouds. It is the scene's skybox material.- The sky dome (
KDA_Skydome) carries the 2D cloud layer and the sky fog. It follows the camera and is scaled to the camera's far clip plane. - The 3D clouds use
StylizedFluffyCloud. KDAVolumetricFogFeatureis a URP renderer feature that draws the screen space fog. See Fog.- Cloud shadows are a light cookie on the sun. See Cloud shadows.
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Unity sürümünüzü, render pipeline bilginizi ve sorunun ekran görüntüsünü gönderin.

