Kaira Digital ArtsKaira Digital Arts
Sayfalar (23)Installation

Installation

Son güncelleme: 6 Ekim 2026

Bu sayfa henüz Türkçeye çevrilmedi, İngilizcesi gösteriliyor.

Before you import

The project must already use the Universal Render Pipeline. Check the full list in Overview.

Import the package

  1. Open the Package Manager, find Easy Weather under My Assets and import it.
  2. The files land in Assets/Kaira Digital Arts/EasyWeather.
  3. The Quick Start window opens by itself the first time (once for every new version of the asset). You can open it any time from Tools > Kaira Digital Arts > Easy Weather.

Importing changes no project settings. The Quick Start window only changes a setting when you press its Fix button.

Project settings

Easy Weather needs a few URP settings. The Quick Start window checks every URP asset the project uses (the Graphics default and the one of each Quality level), because a renderer feature added to one quality level is missing as soon as the game switches to another.

SettingWhy it is neededFixed by Quick Start
Universal Render Pipeline activeAll shaders and the fog pass are URP onlyNo. Assign a URP asset in Project Settings > Graphics
Render Graph enabledThe volumetric fog pass is recorded through Render Graph. In Compatibility Mode it is never drawn, without any errorNo. Turn Compatibility Mode off in Project Settings > Graphics > URP > Render Graph
KDA Volumetric Fog Feature on the rendererDraws the screen space fogYes, on the default renderer of every URP asset
Depth TextureThe fog reads each pixel's scene depthYes
Opaque TextureRefraction in the demo water. Optional if you do not use that shaderYes
Light CookiesCloud shadows reach the ground as a cookie on the sun lightYes. Only raised while a Cloud Module in the scene has cloud shadows on
Linear color spaceSky gradients and light colors are authored for Linear. Gamma washes the sky outYes
Lens Flare Depth Occlusion FeatureOnly needed when a scene uses lens flare occlusionYes

Manual setup

If you prefer to set things up yourself:

  1. Select each URP Renderer asset your quality levels use, press Add Renderer Feature and choose KDA Volumetric Fog Feature.
  2. On each URP asset, turn on Depth Texture, Light Cookies (for Cloud shadows) and, if you use the demo water, Opaque Texture.
  3. Set the project to Linear color space (Project Settings > Player).
  4. Drag Content/Prefabs/EasyWeather.prefab into the scene.
  5. In the Lighting window, set Environment > Skybox Material to KDA_Skybox and turn Unity's own fog off.
  6. Make sure one camera is tagged MainCamera.
  7. Disable any other directional light in the scene. Easy Weather brings its own sun.
  8. On the Cloud Module, press Auto-Find Materials (Materials & Setup) and, if the cloud mesh list is empty, Auto-Find Cloud Meshes (3D Clouds). On the Celestial Module, press Auto-Find References.

For lens flare occlusion, follow Lens flare occlusion.

Moving the package folder

You can move the EasyWeather folder anywhere inside Assets. Nothing in the asset depends on its path. Move it from Unity's Project window, not from the file explorer, so the .meta files and all references go with it.

Bu sayfaya bağlantı veren sayfalar

Hâlâ takıldınız mı?

Unity sürümünüzü, render pipeline bilginizi ve sorunun ekran görüntüsünü gönderin.

Destek alın